Definition: gamecore.h:163
Definition: gamecore.h:128
void OnKeyUp(UINT, UINT, UINT)
Definition: mygame_initialize.cpp:39
void OnInit()
Definition: mygame_initialize.cpp:19
void OnShow()
Definition: mygame_initialize.cpp:49
void OnLButtonDown(UINT nFlags, CPoint point)
Definition: mygame_initialize.cpp:44
void OnBeginState()
Definition: mygame_initialize.cpp:35
void OnMove()
Definition: mygame_over.cpp:20
void OnInit()
Definition: mygame_over.cpp:29
void OnBeginState()
Definition: mygame_over.cpp:25
void OnShow()
Definition: mygame_over.cpp:48
void OnBeginState()
Definition: mygame_run.cpp:24
~CGameStateRun()
Definition: mygame_run.cpp:20
void OnKeyDown(UINT, UINT, UINT)
Definition: mygame_run.cpp:38
void OnLButtonDown(UINT nFlags, CPoint point)
Definition: mygame_run.cpp:48
void OnKeyUp(UINT, UINT, UINT)
Definition: mygame_run.cpp:43
void OnRButtonDown(UINT nFlags, CPoint point)
Definition: mygame_run.cpp:60
void OnInit()
Definition: mygame_run.cpp:33
void OnMove()
Definition: mygame_run.cpp:28
void OnRButtonUp(UINT nFlags, CPoint point)
Definition: mygame_run.cpp:64
void OnLButtonUp(UINT nFlags, CPoint point)
Definition: mygame_run.cpp:52
void OnShow()
Definition: mygame_run.cpp:68
void OnMouseMove(UINT nFlags, CPoint point)
Definition: mygame_run.cpp:56
Definition: gameutil.h:81
AUDIO_ID
Definition: mygame.h:47
@ AUDIO_NTUT
Definition: mygame.h:50
@ AUDIO_DING
Definition: mygame.h:48
@ AUDIO_LAKE
Definition: mygame.h:49