Leistungsstarkes Game Framework
The game framework based on game framework by Woei Kae Chen
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#include <mygame.h>
Public Member Functions | |
CGameStateOver (CGame *g) | |
void | OnBeginState () |
void | OnInit () |
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CGameState (CGame *g) | |
void | OnDraw () |
void | OnCycle () |
virtual | ~CGameState () |
virtual void | OnBeginState () |
virtual void | OnInit () |
virtual void | OnKeyDown (UINT, UINT, UINT) |
virtual void | OnKeyUp (UINT, UINT, UINT) |
virtual void | OnLButtonDown (UINT nFlags, CPoint point) |
virtual void | OnLButtonUp (UINT nFlags, CPoint point) |
virtual void | OnMouseMove (UINT nFlags, CPoint point) |
virtual void | OnRButtonDown (UINT nFlags, CPoint point) |
virtual void | OnRButtonUp (UINT nFlags, CPoint point) |
Protected Member Functions | |
void | OnMove () |
void | OnShow () |
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void | GotoGameState (int state) |
void | ShowInitProgress (int percent, string message) |
virtual void | OnMove () |
virtual void | OnShow ()=0 |
Additional Inherited Members | |
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CGame * | game |
CMovingBitmap | loadingBitmap |
CGameStateOver::CGameStateOver | ( | CGame * | g | ) |
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virtual |
Reimplemented from game_framework::CGameState.
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virtual |
Reimplemented from game_framework::CGameState.
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protectedvirtual |
Reimplemented from game_framework::CGameState.
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protectedvirtual |
Implements game_framework::CGameState.