Leistungsstarkes Game Framework
The game framework based on game framework by Woei Kae Chen
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Public Member Functions | Protected Member Functions | List of all members
game_framework::CGameStateOver Class Reference

#include <mygame.h>

Inheritance diagram for game_framework::CGameStateOver:
game_framework::CGameState

Public Member Functions

 CGameStateOver (CGame *g)
 
void OnBeginState ()
 
void OnInit ()
 
- Public Member Functions inherited from game_framework::CGameState
 CGameState (CGame *g)
 
void OnDraw ()
 
void OnCycle ()
 
virtual ~CGameState ()
 
virtual void OnBeginState ()
 
virtual void OnInit ()
 
virtual void OnKeyDown (UINT, UINT, UINT)
 
virtual void OnKeyUp (UINT, UINT, UINT)
 
virtual void OnLButtonDown (UINT nFlags, CPoint point)
 
virtual void OnLButtonUp (UINT nFlags, CPoint point)
 
virtual void OnMouseMove (UINT nFlags, CPoint point)
 
virtual void OnRButtonDown (UINT nFlags, CPoint point)
 
virtual void OnRButtonUp (UINT nFlags, CPoint point)
 

Protected Member Functions

void OnMove ()
 
void OnShow ()
 
- Protected Member Functions inherited from game_framework::CGameState
void GotoGameState (int state)
 
void ShowInitProgress (int percent, string message)
 
virtual void OnMove ()
 
virtual void OnShow ()=0
 

Additional Inherited Members

- Protected Attributes inherited from game_framework::CGameState
CGamegame
 
CMovingBitmap loadingBitmap
 

Constructor & Destructor Documentation

◆ CGameStateOver()

CGameStateOver::CGameStateOver ( CGame g)

Member Function Documentation

◆ OnBeginState()

void CGameStateOver::OnBeginState ( )
virtual

Reimplemented from game_framework::CGameState.

◆ OnInit()

void CGameStateOver::OnInit ( )
virtual

Reimplemented from game_framework::CGameState.

◆ OnMove()

void CGameStateOver::OnMove ( )
protectedvirtual

Reimplemented from game_framework::CGameState.

◆ OnShow()

void CGameStateOver::OnShow ( )
protectedvirtual

The documentation for this class was generated from the following files: