CGameState(CGame *g) | game_framework::CGameState | |
CGameStateOver(CGame *g) | game_framework::CGameStateOver | |
game | game_framework::CGameState | protected |
GotoGameState(int state) | game_framework::CGameState | protected |
loadingBitmap | game_framework::CGameState | protected |
OnBeginState() | game_framework::CGameStateOver | virtual |
OnCycle() | game_framework::CGameState | |
OnDraw() | game_framework::CGameState | |
OnInit() | game_framework::CGameStateOver | virtual |
OnKeyDown(UINT, UINT, UINT) | game_framework::CGameState | inlinevirtual |
OnKeyUp(UINT, UINT, UINT) | game_framework::CGameState | inlinevirtual |
OnLButtonDown(UINT nFlags, CPoint point) | game_framework::CGameState | inlinevirtual |
OnLButtonUp(UINT nFlags, CPoint point) | game_framework::CGameState | inlinevirtual |
OnMouseMove(UINT nFlags, CPoint point) | game_framework::CGameState | inlinevirtual |
OnMove() | game_framework::CGameStateOver | protectedvirtual |
OnRButtonDown(UINT nFlags, CPoint point) | game_framework::CGameState | inlinevirtual |
OnRButtonUp(UINT nFlags, CPoint point) | game_framework::CGameState | inlinevirtual |
OnShow() | game_framework::CGameStateOver | protectedvirtual |
ShowInitProgress(int percent, string message) | game_framework::CGameState | protected |
~CGameState() | game_framework::CGameState | inlinevirtual |