#include <gamecore.h>
◆ CGameState()
game_framework::CGameState::CGameState |
( |
CGame * |
g | ) |
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◆ ~CGameState()
virtual game_framework::CGameState::~CGameState |
( |
| ) |
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inlinevirtual |
◆ GotoGameState()
void game_framework::CGameState::GotoGameState |
( |
int |
state | ) |
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protected |
◆ OnBeginState()
virtual void game_framework::CGameState::OnBeginState |
( |
| ) |
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inlinevirtual |
◆ OnCycle()
void game_framework::CGameState::OnCycle |
( |
| ) |
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◆ OnDraw()
void game_framework::CGameState::OnDraw |
( |
| ) |
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◆ OnInit()
virtual void game_framework::CGameState::OnInit |
( |
| ) |
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inlinevirtual |
◆ OnKeyDown()
virtual void game_framework::CGameState::OnKeyDown |
( |
UINT |
, |
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UINT |
, |
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UINT |
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) |
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inlinevirtual |
◆ OnKeyUp()
virtual void game_framework::CGameState::OnKeyUp |
( |
UINT |
, |
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UINT |
, |
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UINT |
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) |
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inlinevirtual |
◆ OnLButtonDown()
virtual void game_framework::CGameState::OnLButtonDown |
( |
UINT |
nFlags, |
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CPoint |
point |
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) |
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inlinevirtual |
◆ OnLButtonUp()
virtual void game_framework::CGameState::OnLButtonUp |
( |
UINT |
nFlags, |
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CPoint |
point |
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) |
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inlinevirtual |
◆ OnMouseMove()
virtual void game_framework::CGameState::OnMouseMove |
( |
UINT |
nFlags, |
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CPoint |
point |
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) |
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inlinevirtual |
◆ OnMove()
virtual void game_framework::CGameState::OnMove |
( |
| ) |
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inlineprotectedvirtual |
◆ OnRButtonDown()
virtual void game_framework::CGameState::OnRButtonDown |
( |
UINT |
nFlags, |
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CPoint |
point |
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) |
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inlinevirtual |
◆ OnRButtonUp()
virtual void game_framework::CGameState::OnRButtonUp |
( |
UINT |
nFlags, |
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CPoint |
point |
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) |
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inlinevirtual |
◆ OnShow()
virtual void game_framework::CGameState::OnShow |
( |
| ) |
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protectedpure virtual |
◆ ShowInitProgress()
void game_framework::CGameState::ShowInitProgress |
( |
int |
percent, |
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string |
message |
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) |
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protected |
◆ game
CGame* game_framework::CGameState::game |
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protected |
◆ loadingBitmap
The documentation for this class was generated from the following files: