#include <mygame.h>
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| CGameStateInit (CGame *g) |
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void | OnInit () |
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void | OnBeginState () |
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void | OnKeyUp (UINT, UINT, UINT) |
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void | OnLButtonDown (UINT nFlags, CPoint point) |
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| CGameState (CGame *g) |
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void | OnDraw () |
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void | OnCycle () |
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virtual | ~CGameState () |
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virtual void | OnBeginState () |
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virtual void | OnInit () |
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virtual void | OnKeyDown (UINT, UINT, UINT) |
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virtual void | OnKeyUp (UINT, UINT, UINT) |
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virtual void | OnLButtonDown (UINT nFlags, CPoint point) |
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virtual void | OnLButtonUp (UINT nFlags, CPoint point) |
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virtual void | OnMouseMove (UINT nFlags, CPoint point) |
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virtual void | OnRButtonDown (UINT nFlags, CPoint point) |
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virtual void | OnRButtonUp (UINT nFlags, CPoint point) |
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◆ CGameStateInit()
CGameStateInit::CGameStateInit |
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CGame * |
g | ) |
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◆ OnBeginState()
void CGameStateInit::OnBeginState |
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virtual |
◆ OnInit()
void CGameStateInit::OnInit |
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virtual |
◆ OnKeyUp()
void CGameStateInit::OnKeyUp |
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UINT |
nChar, |
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UINT |
nRepCnt, |
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UINT |
nFlags |
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) |
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virtual |
◆ OnLButtonDown()
void CGameStateInit::OnLButtonDown |
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UINT |
nFlags, |
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CPoint |
point |
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) |
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virtual |
◆ OnShow()
void CGameStateInit::OnShow |
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protectedvirtual |
The documentation for this class was generated from the following files: