Leistungsstarkes Game Framework
The game framework based on game framework by Woei Kae Chen
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Public Member Functions | Static Public Member Functions | List of all members
game_framework::CGame Class Reference

#include <gamecore.h>

Public Member Functions

 CGame ()
 
 ~CGame ()
 
bool IsRunning ()
 
void OnDraw ()
 
void OnFilePause ()
 
void OnInit ()
 
void OnInitStates ()
 
bool OnIdle ()
 
void OnKeyDown (UINT, UINT, UINT)
 
void OnKeyUp (UINT, UINT, UINT)
 
void OnKillFocus ()
 
void OnLButtonDown (UINT nFlags, CPoint point)
 
void OnLButtonUp (UINT nFlags, CPoint point)
 
void OnMouseMove (UINT nFlags, CPoint point)
 
void OnRButtonDown (UINT nFlags, CPoint point)
 
void OnRButtonUp (UINT nFlags, CPoint point)
 
void OnResume ()
 
void OnSetFocus ()
 
void OnSuspend ()
 
void SetGameState (int)
 

Static Public Member Functions

static CGameInstance ()
 

Constructor & Destructor Documentation

◆ CGame()

game_framework::CGame::CGame ( )

◆ ~CGame()

game_framework::CGame::~CGame ( )

Member Function Documentation

◆ Instance()

CGame * game_framework::CGame::Instance ( )
static

◆ IsRunning()

bool game_framework::CGame::IsRunning ( )

◆ OnDraw()

void game_framework::CGame::OnDraw ( )

◆ OnFilePause()

void game_framework::CGame::OnFilePause ( )

◆ OnIdle()

bool game_framework::CGame::OnIdle ( )

◆ OnInit()

void game_framework::CGame::OnInit ( )

◆ OnInitStates()

void game_framework::CGame::OnInitStates ( )

◆ OnKeyDown()

void game_framework::CGame::OnKeyDown ( UINT  nChar,
UINT  nRepCnt,
UINT  nFlags 
)

◆ OnKeyUp()

void game_framework::CGame::OnKeyUp ( UINT  nChar,
UINT  nRepCnt,
UINT  nFlags 
)

◆ OnKillFocus()

void game_framework::CGame::OnKillFocus ( )

◆ OnLButtonDown()

void game_framework::CGame::OnLButtonDown ( UINT  nFlags,
CPoint  point 
)

◆ OnLButtonUp()

void game_framework::CGame::OnLButtonUp ( UINT  nFlags,
CPoint  point 
)

◆ OnMouseMove()

void game_framework::CGame::OnMouseMove ( UINT  nFlags,
CPoint  point 
)

◆ OnRButtonDown()

void game_framework::CGame::OnRButtonDown ( UINT  nFlags,
CPoint  point 
)

◆ OnRButtonUp()

void game_framework::CGame::OnRButtonUp ( UINT  nFlags,
CPoint  point 
)

◆ OnResume()

void game_framework::CGame::OnResume ( )

◆ OnSetFocus()

void game_framework::CGame::OnSetFocus ( )

◆ OnSuspend()

void game_framework::CGame::OnSuspend ( )

◆ SetGameState()

void game_framework::CGame::SetGameState ( int  state)

The documentation for this class was generated from the following files: