#include <gamecore.h>
◆ CGame()
game_framework::CGame::CGame |
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◆ ~CGame()
game_framework::CGame::~CGame |
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◆ Instance()
CGame * game_framework::CGame::Instance |
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static |
◆ IsRunning()
bool game_framework::CGame::IsRunning |
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◆ OnDraw()
void game_framework::CGame::OnDraw |
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◆ OnFilePause()
void game_framework::CGame::OnFilePause |
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◆ OnIdle()
bool game_framework::CGame::OnIdle |
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◆ OnInit()
void game_framework::CGame::OnInit |
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◆ OnInitStates()
void game_framework::CGame::OnInitStates |
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◆ OnKeyDown()
void game_framework::CGame::OnKeyDown |
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UINT |
nChar, |
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UINT |
nRepCnt, |
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UINT |
nFlags |
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◆ OnKeyUp()
void game_framework::CGame::OnKeyUp |
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UINT |
nChar, |
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UINT |
nRepCnt, |
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UINT |
nFlags |
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◆ OnKillFocus()
void game_framework::CGame::OnKillFocus |
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◆ OnLButtonDown()
void game_framework::CGame::OnLButtonDown |
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UINT |
nFlags, |
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CPoint |
point |
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◆ OnLButtonUp()
void game_framework::CGame::OnLButtonUp |
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UINT |
nFlags, |
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CPoint |
point |
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◆ OnMouseMove()
void game_framework::CGame::OnMouseMove |
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UINT |
nFlags, |
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CPoint |
point |
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◆ OnRButtonDown()
void game_framework::CGame::OnRButtonDown |
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UINT |
nFlags, |
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CPoint |
point |
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◆ OnRButtonUp()
void game_framework::CGame::OnRButtonUp |
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UINT |
nFlags, |
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CPoint |
point |
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◆ OnResume()
void game_framework::CGame::OnResume |
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◆ OnSetFocus()
void game_framework::CGame::OnSetFocus |
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◆ OnSuspend()
void game_framework::CGame::OnSuspend |
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◆ SetGameState()
void game_framework::CGame::SetGameState |
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int |
state | ) |
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The documentation for this class was generated from the following files: