#include <mygame.h>
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| CGameStateRun (CGame *g) |
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| ~CGameStateRun () |
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void | OnBeginState () |
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void | OnInit () |
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void | OnKeyDown (UINT, UINT, UINT) |
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void | OnKeyUp (UINT, UINT, UINT) |
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void | OnLButtonDown (UINT nFlags, CPoint point) |
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void | OnLButtonUp (UINT nFlags, CPoint point) |
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void | OnMouseMove (UINT nFlags, CPoint point) |
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void | OnRButtonDown (UINT nFlags, CPoint point) |
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void | OnRButtonUp (UINT nFlags, CPoint point) |
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| CGameState (CGame *g) |
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void | OnDraw () |
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void | OnCycle () |
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virtual | ~CGameState () |
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virtual void | OnBeginState () |
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virtual void | OnInit () |
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virtual void | OnKeyDown (UINT, UINT, UINT) |
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virtual void | OnKeyUp (UINT, UINT, UINT) |
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virtual void | OnLButtonDown (UINT nFlags, CPoint point) |
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virtual void | OnLButtonUp (UINT nFlags, CPoint point) |
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virtual void | OnMouseMove (UINT nFlags, CPoint point) |
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virtual void | OnRButtonDown (UINT nFlags, CPoint point) |
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virtual void | OnRButtonUp (UINT nFlags, CPoint point) |
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◆ CGameStateRun()
CGameStateRun::CGameStateRun |
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CGame * |
g | ) |
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◆ ~CGameStateRun()
CGameStateRun::~CGameStateRun |
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◆ OnBeginState()
void CGameStateRun::OnBeginState |
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virtual |
◆ OnInit()
void CGameStateRun::OnInit |
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virtual |
◆ OnKeyDown()
void CGameStateRun::OnKeyDown |
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UINT |
nChar, |
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UINT |
nRepCnt, |
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UINT |
nFlags |
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) |
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◆ OnKeyUp()
void CGameStateRun::OnKeyUp |
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UINT |
nChar, |
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UINT |
nRepCnt, |
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UINT |
nFlags |
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) |
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virtual |
◆ OnLButtonDown()
void CGameStateRun::OnLButtonDown |
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UINT |
nFlags, |
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CPoint |
point |
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) |
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◆ OnLButtonUp()
void CGameStateRun::OnLButtonUp |
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UINT |
nFlags, |
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CPoint |
point |
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◆ OnMouseMove()
void CGameStateRun::OnMouseMove |
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UINT |
nFlags, |
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CPoint |
point |
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◆ OnMove()
void CGameStateRun::OnMove |
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protectedvirtual |
◆ OnRButtonDown()
void CGameStateRun::OnRButtonDown |
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UINT |
nFlags, |
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CPoint |
point |
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virtual |
◆ OnRButtonUp()
void CGameStateRun::OnRButtonUp |
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UINT |
nFlags, |
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CPoint |
point |
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virtual |
◆ OnShow()
void CGameStateRun::OnShow |
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protectedvirtual |
The documentation for this class was generated from the following files: