Leistungsstarkes Game Framework
The game framework based on game framework by Woei Kae Chen
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game_framework::CMovingBitmap Member List

This is the complete list of members for game_framework::CMovingBitmap, including all inherited members.

animationCountgame_framework::CMovingBitmapprotected
CMovingBitmap()game_framework::CMovingBitmap
delayCountgame_framework::CMovingBitmapprotected
filterColorgame_framework::CMovingBitmapprotected
frameIndexgame_framework::CMovingBitmapprotected
GetFilterColor()game_framework::CMovingBitmap
GetFrameIndexOfBitmap()game_framework::CMovingBitmap
GetFrameSizeOfBitmap()game_framework::CMovingBitmap
GetHeight()game_framework::CMovingBitmap
GetImageFileName()game_framework::CMovingBitmap
GetLeft()game_framework::CMovingBitmap
GetTop()game_framework::CMovingBitmap
GetWidth()game_framework::CMovingBitmap
imageFileNamegame_framework::CMovingBitmapprotected
isAnimationgame_framework::CMovingBitmapprotected
IsAnimation()game_framework::CMovingBitmap
isAnimationDonegame_framework::CMovingBitmapprotected
IsAnimationDone()game_framework::CMovingBitmap
isBitmapLoadedgame_framework::CMovingBitmapprotected
IsBitmapLoaded()game_framework::CMovingBitmap
isOncegame_framework::CMovingBitmapprotected
IsOnceAnimation()game_framework::CMovingBitmap
IsOverlap(CMovingBitmap bmp1, CMovingBitmap bmp2)game_framework::CMovingBitmapstatic
last_timegame_framework::CMovingBitmapprotected
LoadBitmap(int, COLORREF=CLR_INVALID)game_framework::CMovingBitmap
LoadBitmap(char *, COLORREF=CLR_INVALID)game_framework::CMovingBitmap
LoadBitmap(vector< char * >, COLORREF=CLR_INVALID)game_framework::CMovingBitmap
LoadBitmapByString(vector< string >, COLORREF=CLR_INVALID)game_framework::CMovingBitmap
LoadEmptyBitmap(int height, int weight)game_framework::CMovingBitmap
locationgame_framework::CMovingBitmapprotected
SetAnimation(int delay, bool _once)game_framework::CMovingBitmap
SetFrameIndexOfBitmap(int frame)game_framework::CMovingBitmap
SetTopLeft(int, int)game_framework::CMovingBitmap
ShowBitmap()game_framework::CMovingBitmap
ShowBitmap(double factor)game_framework::CMovingBitmap
surfaceIDgame_framework::CMovingBitmapprotected
ToggleAnimation()game_framework::CMovingBitmap
UnshowBitmap()game_framework::CMovingBitmap